Archive for the ‘Co-creation’ Category

Awra Amba is a village in the Amhara region of Northern Ethiopia founded by Zumra Nuru (above) where remarkable improvements have been made in the standard of living, education, gender equality, and health through a form of utopian socialism. The Awra Amba Experience is an interactive documentary work-in-progress which will offer a platform for dialogue with and about the community and the ideas that are transforming life there.

The Awra Amba project exemplifies the iterative, evolving quality that we are seeing as producers develop work in the context of digital. The interactive proposition has grown out of a thirty minute linear documentary that launched on International Women’s Day in 2010. After a screening to a packed theatre at the Frontline Club in London turned into a long and heated debate, director Paulina Tervo realised that the film had potential as a, “a catalyst for discussion on really big universal themes -  religion, democracy, education. What is a cult? What is a Utopia? Socialism?”. Inspired by Kat Cizek’s long-term, collaborative approach to digital production (Filmmaker in residence, Highrise) Tervo decided that they should build a bigger project on Awra Amba, and she and her husband and collaborator Serdar Ferit have been gradually developing the interactive version ever since.

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I’ve been interested in the project since I chaired a session with Paulina at Afrika Eye in 2011, and have talked to her a couple of times about how things are progressing. The evolution of the Awra Amba Experience is interesting from a number of points of view. Clearly the village is a fascinating subject, and Tervo has been giving a lot of thought to how to shape the interactive proposition to provide a stage for reflecting village life, and provoking a meaningful dialogue about it. In terms of ethics; Tervo is trying to rewrite what could be a colonial style media relationship into one that is reciprocal; with the village collaborating in editorial thinking, while the media makers retain sufficient editorial independence. The project is also interesting as a case study in the use of social media for audience building.

Tervo and Serdar have already produced some wonderful 360 photography in the village that you can see in the promo above. Awra Amba is a weaving community and I’m intrigued by an idea that Tervo has to produce a scarf that is designed to reflect the conversations going on within the project. She and Ferit are also hatching plans to extend the media project into an income generating fair trade business together with the Awra Amba community.

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You can help the Awra Amba Experience come about by supporting the crowd-funding campaign on the Finnish Mesenaati platform which is live until the 13th of March. You’ll find the interview with Paulina Tervo here

Here’s a recent talk I gave in a session on Future Documentary at a BBC Academy event. My focus was on crowd-funding, collaboration, and “connected documentary”.

There was an upbeat mood at last Sunday’s Interactive Documentary Conference, organised by Caspar Sonnen for the fifth anniversary of the IDFA (International Documentary Film Festival Amsterdam) new media programme, Doclab. The one-day event was one element in the Expanding Documentary programme which also included a number of exhibitions and live cinema events. “How does the documentary genre connect to visual art, music or the digital revolution? To robots, poetry and interactive installations?” What’s “…the link between documentary and innovation, experiment and adventure.” This was the territory of Expanding Documentary.

The positive atmosphere of Sunday’s event had a lot to do with the calibre of the interactive work emerging now. Arriving at De Brakke Grond we were met by an exhibition space where fifteen distinctive, diverse interactive projects were on display. Here was ambitious, confident work for web, tablet and mobile platforms including Bear 71 & A Journal of Insomnia from the National Film Board of Canada, Alma from Upian, France , MAFI.tv – a “filmic map of a nation” from Chile, The Block – the story of an Aboriginal neighbourhood in Sydney. The exhibit’s centrepiece was Moments of Innovation, MIT Open Documentary Lab and IDFA’s DocLab’s joint project, developed by Alexandre Brachet, launched just a few days earlier. This investigation of “the pas de deux between representation and technology” was commissioned to “to put the long story of documentary innovation into perspective, and to speculate about its future.” Displayed horizontally – with screens each showing one of the project’s thematic sections – Participation, Data Visualisation, Immersive etc  - the piece made a splash; its bold colours demanding attention. Both an interactive experience and a document that situates interactive documentary in a historical context, it set up the day’s themes and agenda.

We’re now into the second wave of interactive storytelling, the European Documentary Network’s Ove Rishoj Jensen suggested in his opening remarks. The conference was about setting the stage for this wave by looking back, hearing from some pioneers, and thinking about the influence of technology. The event was asking; where is this taking us? & how do we build a sector for the industry here?

It was a stellar line-up including people and institutions (Arte, NFB) who have played a key role in the development of the field. The presentations drew on a wealth of experience and expertise. I won’t attempt to summarise the whole day. Here instead are some headlines, some themes, some questions the speakers posed, and some highlights.

Moments of Innovation – 1960 and now

Hugues Sweeney from the NFB explained how he sees the invention of sync sound just over half a century ago as the moment in documentary history that is most relevant for our own transformative era. He showed a historic clip from the 1958 NFB film, Les Ragatteurs, in which Michel Brault the sound recordist put his tape recorder down within the shot, in sight of the camera. This was the breakthrough moment that made the film makers realise that they could sync up film and sound using a visual reference. (This led to the use of the clapperboard.) Sweeney’s contemporary experiments explore how today’s emerging technologies can again expand the terrain of documentary. Sweeney’s guiding question: What does technology teach us about reality when we listen closely? His new project, A Journal of Insomnia, is a participatory piece now being populated by drawing in user contributions via the screen and through twitter, cloaked in a dreamy, late night feel. Looking forward, Sweeney wondered; what would a documentary about migration look like that used GPS, a documentary about friendship that used SMS, about depression that used brain sensors?

Historian of media technology, William Uricchio, also pointed to that moment around 1960 when the mobile sync camera was born as the key reference point for today. The technological afffordance of sync sound redefined documentary, he explained, and opened up a new market – TV. Uricchio is Principal Investigator at MIT’s Open Documentary Lab which launched last year. (I attended their inaugural meeting in Cambridge, Mass back in March.) Uricchio situated the Lab’s interest in emerging forms of non-fiction media in relation to the Institute’s overall remit to bring a critical perspective to how we are inventing the future through technology. Their research interest: how to make good use of emerging, accessible tools and platforms for storytelling?

Written by Uricchio, Moments of Innovation  (MoI) charts the evolution of documentary in relation to technology, bringing a welcome historical perspective to contemporary innovation. Uricchio chose one example from MoI to encapsulate the work of the project. Minard’s map – a data visualisation from 1812 – reveals the devastating story of the affect of Napoleon’s march on Russia on his troops. For Uricchio, the archeology provided by Moments of Innovation is about revealing previously unseen patterns, and showing how today’s work relates to long-term desires in storytelling.

Welcome to the Age of the Interface

The Interface was a major theme of the day, with presenters considering the relationship between technology, affordance and story. Daniel Burwen started the discussion with his presentation – “Welcome to the age of the interface”. Burwen suggested that interactive documentary could learn much from game designers who know how to tell a compelling story through a dialogue. Joel Ronez, former Arte commissioner, now at Radio France, amused and provoked by talking about his own cross-platform failures, which had usually involved mistaking technological affordance for content. His injunctions: No to interactive maps, meaningless UGC, purposeless interactivity. Characters belong to the story, they are not the story. All this revolved around his keypoint – “Interface is not the story”.

This theme echoed through the keynote by Upian’s CEO, Alexandre Brachet. When he first came to IDFA Brachet told us, he’d felt out of place. Now, he feels he’s coming home – vindicated in his long-term belief in “the internet and documentary – a great couple”. Walking us through Thanatorama.com, one of his first ventures into the territory – which invites the user to discover what happens to a body after death – he showed how fluent Upian already were in interactive non-fiction back in 2007.

Brachet confesses to being “obsessed with how to tell stories through the interface”. His preoccupations – how to engage using interactive tools, with a cinematographic quality, and a fit between design and content. His company’s success has been guided by one simple principle, “At Upian we always start with the Story.” That approach seems to be paying off in audience reaction and Brachet showed stats that have been rising dramatically over the years. Gaza / Sderot - made in 2007 & accessed every day; best daily traffic – 7K a day. Prison Valley’s strongest traffic – 21K a day.  Alma has already had 60K views in a single day. Taking content to a wider audience through partner sites was also key to that success, Brachet explained, in this case syndicating via a newspaper.

Tate Media – Co-creation at the Museum

Though I’d seen particular projects I hadn’t realised what an impressive body of interactive work Tate Modern have been developing. The objective at Tate Modern is simple – encourage engagement with art – and Jane Burton, Creative Director, Tate Media – talked through the work she’s commissioned in the last few years to try and do just that.  Standout projects include The Gallery of Lost Art – one of the pieces on display at IDFA – a moody evocation of disappeared art works reminiscent of a crime scene investigation. Take a look soon because this, like the artworks, is going to disappear (in this case, deliberately.) Burton also commissioned Aaron Koblin and Chris Milk to create This Exquisite Forest – a collaborative animation project inspired by the Surrealist game Exquisite Corpses.  Burton is interested in the quality as well as the quantity of contributions to that project, and noted how the artists original offer sets the standard for what follows. When Ai Wei Wei asked for video questions from visitors to his Sunflower Seeds exhibit he got 11,000. The video of One to One, based on the virtual exchanges that resulted, was moving, and revealing of the artist. In these Tate projects you can see a very purposeful use of interactivity and participation to explore the “Museum as a place of co-creation”.


      Screenshot from the Gallery of Lost Art which will disappear in less than 8 months

In a great line-up, two presentations stood out – one witty, one cautionary.

More or Less
Jonathan Puckey CEO of Moniker showed examples of his studio’s playful, prolific output. Their work includes More or Less, a participatory music video that updates hourly, and PointerPointer a project which has turned viral by engaging geeky fans with a mystery – how did they write an algorithm that could recognise a finger pointing? Elsewhere, Moniker have been mining participatory photos to create alt. collections eg the failed self-timer moment. They’ve made comic use of the clichés of interactive design eg delaying loading for dramatic effect. Puckey and associates are clearly in their creative element, and having a lot of fun. We can look forward to lots more to enjoy from Moniker.

“How Submarine learned to love and hate the App store”
Bruno Felix from Submarine Channel (creators of immersive web doc ‘Collapsus’ and interactive comic ‘The Art of Pho’) offered the sobering story of the trouble they ran into trying to make an iPad app for the documentary Keep on Steppin‘ with film maker Marjoleine Boonstra. Their aim was to create a documentary native to that platform, but the app was repeatedly rejected by the App Store. Comments like, “We found the features of your app were not entertaining enough” revealed a yawning chasm between the agenda that drives a creative documentary and that of the Store. Felix described how they re-categorised the project. They added functionality. They kept tweaking. They struggled to get a human being on the phone. He talked against a backdrop of the hilarious, scary comments they got back from the store.

Submarine find that their new doc is not “useful enough”

Tablets seem to offer great promise for documentary – a mainstream platform, a new audience accessibility. But as Felix said, “There’s a new gatekeeper. It’s the App Store.” The fact that the gatekeeper turns out to be, not a commissioner, but a micro-serf processing applications in India, adds a contemporary twist to the story. Felix will be resubmitting the app…

As I grabbed my things to head for the airport I noticed William Uricchio with Cubie, the robot documentarist who was in residence at the exhibition. When the media historian turned Cubie’s gaze and questions in my direction I was taken aback by my reaction: I wanted to talk to her. (A camera in a cardboard box had been given design attributes – ‘cute’, vulnerable – that were unnervingly effective in drawing you in. In terms of getting the interviewees to open up this one could give Molly Dineen a run for her money.) Technology rolls on, and what comes next will have its own allure and challenges for documentary. Time to start thinking about the ethics of the non-human film maker.

For more do check out the tweets #idfainteractive and the whole expanding documentary programme

There’s a video about the development of Cubie and her friends here.

A longer version of this post appears on i-Docs.org

“For the first time in history, citizens are recording an actual revolution in real time. Throughout the 18 days of the 2011 uprising—in the year since—and now—Egyptians are filming pivotal events on their cell phones, taking pictures, texting, tweeting and facebooking their extraordinary bid for freedom. Now, “18 Days in Egypt”, the collaborative documentary project, aims to capture the events of the revolution right here… in an interactive documentary website that everyone can access now and into the future.”

In the run up to today’s anniversary, last week saw the launch of the website for 18 Days in Egypt - the collaborative online documentary project about the Egyptian Revolution announced early last year (Posts Sept 11, Nov 11). I recently talked to 18 Days co-creator Jigar Mehta about how he’s approaching this work-in-progress which seeks to tell the story of the uprising through the media produced by those those who were there.

Mehta was a Knight Journalism Fellow at Stanford University a year ago when he was struck by the potential of all the media content that was being created by the revolutionaries in Egypt, ” The original idea was, how could we create a documentary that would be more innovative using that media? And that’s where ‘18 Days in Egypt’ started.” In the first instance Mehta and Egyptian co-creator Yasmin Elayat imagined they would make a composite film, in the mould of Life in a Day, “a traditional documentary crafted from social media or from contributions”. They then became interested in the potential of the content that already existed not as building blocks for a linear film but as a route to deeper exploration of the events by those involved, “a person’s electronic footprint is the first draft of their own history, and it can create a really rich starting point for storytelling.”

Supported by an award from the Tribeca New Media Fund, the first stage of the project has been about creating an architecture that allows contribution. Mehta has spent a lot of time the past few months in Copenhagen developing GroupStre.am, a platform for collaborative storytelling, which enables people to tell the story of a particular moment or incident by drawing together their own content from social media accounts using public APIs, adding more context or commentary if desired. The platform looks neat, and group storytelling is intrinsic to the proposition. In any story you file you are asked who was there with you, and those people will be alerted via their social media accounts (assuming they have them), and can contribute too. As a journalist, Mehta is excited about the potential of this collective approach, both for its story value but also as a means of peer authentication.

With web connectivity and access in Egypt patchy, content gathering online is going to be supplemented by a big face-to-face campaign, and local journalists are being recruited on fellowships to work with eyewitnesses in person and host “upload parties” in Cairo and, budget allowing, beyond. These in-person meetings will also allow for important conversations around the implications – for legality, safety, privacy – of publishing content in what continues to be a volatile political situation.

Photo by Mostafa Sheshtawy

The next stage of the project will be about developing the audience experience, and Mehta admits that they’ve barely begun to think through what kind of documentary narrative/s might emerge. “We’re saying, “Where will this media take us? Where will these stories take us?” It might be some type of museum installation. It might be some type of short webisodes. It might be a narrative film. We’re pretty open right now.” Mehta and Elayat are in search of a form that can do justice to multiple viewpoints as well as being responsive to  the ongoing story. The editorial ambition is to provide an alternative to representing the revolution as driven by what Mehta calls, “hero characters”.  In an interview with the thedailynewsegypt.com, Elayat expanded on this,“We are always led to believe that history is written by one narrator. It’s somehow linear, but that is outdated now. History is not linear; we can be the first country that actively and collectively writes our history.”

thedailynewsegypt.com covered the launch, which attracted nearly 400 people, giving a feel for the response to the project by supporters in Cairo,”…the stone courtyard of the Tahrir Lounge was transformed into what felt like a political concert of sorts with combative performances by local rap group Arabian Knightz, singer Ramy Essam and MC Amin…Karim Adel (aka Rush) from Arabian Knightz said, “These types of initiatives are extremely important considering the fact that state media is continually lying. We need a media that’s going to document the truth.”

Photo - Shadi Rahimi

It’s still early days for 18Days. What you can see on the Beta site are some of the stories, known as streams, including protesters’ humorous signs  and women chanting for freedom - modest but significant documents which wouldn’t have been brought together without the 18 days content gathering effort to date. But these are just the beginning. 18 Days is an important, ambitious, multi-facetted undertaking which should offer lots of insights for storytelling in the context of social media. It also involves considerable ethical, aesthetic and logistical challenges. What constitutes informed consent in a volatile political situation? Who/what gets excluded looking at such events through the lens of social media? How robust is content stored on open platforms; how will it be accessible in the future? And what’s the relationship between documenting and documentary in such a project? 18 days is addressing these questions in practice, while playing an important role in reflecting a major story of our time. It’s going to be very interesting to see how the project develops.

Many thanks to Jigar Mehta for the interview which you call read in full here. Support the Kickstarter campaign to fund the fellowships here.

There are now 75 filmmakers involved in the US 99% (The Occupy Wall Street Collaborative Film). According to the Kickstarter fundraising site, ”It started with a few filmmakers in NY, but within a couple weeks people were joining in Denver, Portland, LA, Boston, Seattle, Philly, DC, Kansas City, Miami, Pittsburgh, Austin, Dallas, Rhode Island, Nashville, Chicago, San Francisco, Oakland, in short: it took off all over the country.  Skilled editors got onboard, PR people, producers, post production supervisors, a supervising editor signed on, post production services were donated by Metropolis Post, Duotone contributed library music, and everyone started pitching in what they could. As more and more people joined the project, people started helping each other with their shoots, with equipment and contacts.  This film had taken off; the experimental process was working!”

The filmmakers are hoping to raise $17,500, “It’s the amount we need to buy the hard-drive storage and editing space that will allow us to begin the massive process of sorting and editing. This will get us to the point that we can, at the very least, put together a promo reel to bring in additional funding.”

I plan to interview Audrey Ewell and Aaron Aites, the filmmakers who started the project, in the New Year to find out more about how they are handling the editorial and logistical challenges of the project. Meanwhile, the fundraising campaign ends January 13th. To help reach the all-or-nothing target, Ewell and Aites are hosting an online screening of work-in-progress on January 8th. You can buy a ticket for $3.99 at the Constellation Online Movie Theater. Watch the trailer and find our more at Kickstarter and on the 99% site.

(Apologies subscribers who got notified of a draft of this post.)

The Lives They Loved

Posted: December 22, 2011 in Co-creation, DCRC, Digital, UGC
Tags: ,

The Lives they Loved is a moving project from the New York Times. Readers have posted a photo and commentary about someone close who has died this year. The simple statements and photos combined are very powerful.

“Cowbird is a simple tool for telling stories, and a public library of human experience.” Jonathan Harris’ latest project, just released, Cowbird is a gorgeous new platform for individual and collaborative storytelling. As Harris describes it on his site,

“Cowbird is a small community of storytellers, interested in telling deeper, longer-lasting, more nourishing stories than you’re likely to find anywhere else on the Web. We are building a public library of human experience, so the knowledge and wisdom we accumulate as individuals may live on as part of the commons, available for this and future generations to look to for guidance.

Cowbird is also experimenting with a new form of participatory journalism, allowing people from all over the world to collaborate in documenting the overarching “sagas” that affect our lives today. Sagas are things like the Japanese earthquake, the war in Iraq, and the Occupy Wall Street movement — things that touch millions of lives and shape the human story. We believe the real story of a saga is the story of every single person touched by the saga. But it’s never been possible to tell that kind of story — until now.”

Harris is best known for We Feel Fine, “an almanac of human emotion“, created by sampling the world’s blogs every few minutes for the words “I feel fine” or “I am feeling”. The work, created with Sep Kamvar, made a stir when it was launched in 2005 and soon became an iconic piece. Still live, We Feel Fine still impresses for its innovation and for its realisation, bringing computer science, data visualisation and storytelling to bear on content that is unlocked by tapping into the common metadata structure of blogs.

While studying computer science at Princeton Harris noticed that, ”suddenly people en masse were leaving scores and scores of digital footprints online that told stories of their private lives; blog posts, photographs, thoughts, feelings opinions…so I started to write computer programmes that study very large sets of these online footprints.” The beautifully simple idea of sampling the blogosphere was one way Harris went about this, working with the human data in the snatches of self-expression being accrued moment by moment on social media platforms. I Want you to Want Me (2008) continued this line of inquiry, examining contemporary love and desire through the content that people post on dating sites. Since then Harris has explored the space where storytelling,human and machine meet in a number of fascinating projects including The Whale Hunt – a Nanook of the North for the digital age. You can explore them all on Harris’ site.

Cowbird enters a field which, partly inspired by Harris’ past work, is becoming busy.  Storify looks like a similar proposition but is about storytelling through aggregation rather than considered narratives by individuals. And Storify is a less alluring proposition. Cowbird is elegantly realised so that you want to explore (though I haven’t had time to yet). But I’m uncomfortable with the invitation based membership. It will no doubt guarantee a high quality of content, but it seems at odds with the project’s professed remit. A “small community” can no doubt tell some great stories. But can it be inclusive enough to build a “library” of “human experience”? I guess we’ll find out.

There’s an interview with Harris about Cowbird on Design Mind.

I’ve just been in Barcelona, at the ECREA (European Communication Research & Education Association) Digital Culture Workshop which looked at innovative practices and critical theories.  It was a terrific gathering – small enough to get to know people, focussed enough to be productive – a great mix of conviviality and critical dialogue. (Thanks to the convenors, Caroline Basset and Elisenda Ardevol.)

I presented in the Creative Practices strand which was concerned with, “concepts of participation, co-creativity, co-design or co-innovation in creative processes involving audiences and independent creators in a wide spectrum of activities including art, photography, video, and videogames.”  My paper offered a draft categorisation of the projects I write about here, according to the type of contribution made by the participants. I’ll give a brief summary of the four categories.

In “The Creative Crowd” model which covers work including Mad V’s The Message, and perry bard’s Man with a Movie Camera; the Global Remix, multiple participants contribute fragments to a highly templated whole, analogous to the separate panels within a quilt. The units of content may not make much sense on their own but value and meaning accrue as they come together producing a distinctive aesthetic that’s about energy and repetition. (Though not a documentary, The Johnny Cash Project is a prime example of this mode.)

In the second model, “The Participant Observers” are distributed filmmakers who each contribute to a work that’s concerned with contrasting experiences of place. The participants decide when and what they shoot and what story they want to tell, but their role in the final contextualisation of that content can vary dramatically. Participants may contribute rushes towards a linear whole that someone else edits, as in Life in a Day, or produce a stand-alone film, a considered narrative, for an interactive framework as in Mapping Main Street. Though filmed observation is as old as documentary I see the prevalence of these situated observers now as significant. What they bring is the potential for documentary “knowledge” that is grounded in experience – situated, embodied, affective. This mode is all about multiplicity, and when content is organised in a database the output can also be open-ended, produced through the interactive experience of the viewer / user.

The third mode I call “The Community of Purpose”. Here, a group of participants take part in a production with a shared objective around social change. They may be involved in making content but may have another role in the process, as the resident experts do in the Highrise project. These projects tend to be iterative rather than having a fixed trajectory. Global Lives and One Day on Earth are examples here. What’s fascinating in this category is that collaborative process – the dialogue and experiences involved in production - begin to be as important as product. There is a definite turn in this direction right now, though this way of working is not new in itself. Kat Cizek’s work at the National Film Board, in particular, is a deliberate re-working of Challenge for Change – the 1960s project which initiated Community Media. ( See earlier post on Cizek as Filmmaker in Residence.) For more on this group do take a look at my interviews with David Evan Harris (Global Lives) and Kat Cizek (Highrise). An open rights framework such as Global Lives has can then add another dimension of emergence as uses for the content can grow in a unrestricted way, driven by collaborators.

After I submitted the abstract for Barcelona I added a fourth category, which I call, The Traces of the Multitude. (Thanks to Jon Dovey for introducing me to Negri’s concept, here used somewhat ambiguously.) This category relates to “Semantic Documentary” -  work that’s just emerging like the Highrise spin-off, One Millionth Tower, and 18DaysinEgypt. These projects introduce a new aspect to collaboration by drawing on social media content – linking to a multitude of, potentially anonymous, contributors. Here we can start to see documentary that is continually live and updating, with static video linked to live web data. (I’ve been working on an article with Jon Dovey about this work and the wider implications of the “Sea of Data” for documentary, in which I ponder my own experiments on the The Are you Happy? Project. I’ll write more about that here soon.)

It was lovely at ECREA to meet and hear from a number of scholars doing theoretical work on areas close to mine. I presented alongside Isis Hjorth, from the Oxford Internet Institute, whose PhD examines peer-production in the Wreckamovie community. Isis is asking whether accounts of peer-production have been over optimistic, and if these modes aren’t in fact closer to the managerial and bureaucratic modes of conventional production than has been suggested. The other panelist, Antoni Roig, is, with co-researchers Talia Leibovitz and Jordi Sanchez Navarro of the Universitat Oberta de Catalunya, examining the concepts and practices of crowdsourcing and crowdfunding. Again, their interest is in getting behind assumptions about democratisation to understand the complexities of these practices.

The discussion after the panel circled around what is going on in the dynamics of participation. As Trish Morgan asked in a Tweet, “Who has final editorial say in a collaborative, crowdsourced, peer-produced work?” The answer varies, and the discussion made me realise that I need to tease this out and make some of my working assumptions more explicit. When I speak about collaboration I assume that the types of contributions people make, and the control they have, will be uneven; that not everyone will have the same stake or involvement, though the terms certainly need to be clear at the start. I think of collaboration as a relationship that can be productive even if it’s asymmetrical. This perspective comes from experiences in production going back to Video Nation, where the BBC provided production expertise, cameras, training, editing, and the BBC platform, and the participants brought their everyday life experiences, community contexts, their time, thought and their recordings. The co-creative relationship that existed in the first stage of the VN project (94-2000) – which was founded on participants right of veto over what was broadcast – produced documentary insights that were valuable to the audience – based on reviews and audience feedback – and, by various accounts, to the participants – see Nancy Thumim‘s research at the time. Though it is worth saying that Nancy produced a more critical commentary on institutional mediation in her later research which looked at Digital Storytelling including the Capture Wales project I was part of at that time, which will be reflected in her forthcoming book, Self-Representation and Digital Culture. (I do apologise for referring to the VN example so often, but it’s so relevant here. For another take on VN, and a substantial overview of this field, see Nico Carpentier’s Media & Participation, published earlier this year.)

Video Nation, and many of the projects I describe on this blog, are initiated and structured by professional producers. This is not to say that participants don’t make substantial contributions to meaning. But that’s another discussion… The producers are “context providers” but only sometimes “content providers”. They can be seen as “benevolent dictators” as Eric Raymond has described it, referring to the dominant mode of organisation in Open-Source Software development. Even the exceptional Global Lives, which as David Evan Harris describes in his recent interview is now run as a collective, is still substantially influenced by Harris’ orginal vision.

Isis Hjorth mentioned the idea that there is often a charismatic individual behind crowd-sourced projects. It’s an interesting suggestion and isn’t at odds with the producer model I’m describing. You need to be motivated to take part as a volunteer in a collaborative project, and Cizek and Harris, for example, are certainly inspirational figures. The idea makes sense in a particular way in the projects described in the Creative Crowd model above. Those examples come close to Fandom. They are not necessarily led by, but they each involve an iconic figure  – Mad V, Johnny Cash – or an iconic work – Man with a Movie Camera. [If anyone isn't sure of the iconic status of Mad V- pictured above - I can assure you that the interview with him on this blog has consistently been the most viewed page - years after he bowed out of You Tube.] These are works of homage. Thinking of them in this way underlines how the dynamics of participation inter-relate with structures of feeling that are not new, and not necessarily egalitarian. (For a nice catalogue of organisational models see the slide below – from a session I recently attended at the Mozilla Festival – where structures for open working were under discussion.)

So the Barcelona workshop raised some important and engaging questions for me. Being there made me realise that I need to unpack some of my starting points, and consider my assumptions. Those four categories may prove productive in that thinking, and they may not. I suspect now that they try and capture too much, conflating production, participation and aspects of form which need disentangling. Another outcome from the workshop for me was that I want to think more about how value is distributed in these projects – about money and surplus value, yes, but also reputational value, the value of taking part, audience value, public value. Some ethnographic work on particular projects is really needed right now.  So the ECREA workshop was productive, as well as fun. And there was lots of interesting work under discussion that I haven’t mentioned here. Do take a look at the abstracts, which are all available on the website.

Saturday was filming day for Britain in a Day, the UK version of Life in a Day which is being produced for the BBC by Ridley Scott’s Scott Free company, and directed by Morgan Matthews. Like Life in a Day the project will be made from content shot by the public drawn in through You Tube. The idea is to create, “the definitive self-portrait of Britain today, filmed by you”, which will be broadcast just prior to the 2012 Olympics. According to commissioner Charlotte Moore, all the content uploaded to You Tube will be kept as an archive, a time capsule of Britain 2012.

The BBC has worked with the public in a number of content collaborations designed to capture everyday life over the years. In 1986 over a million volunteers contributed to a snapshot of Britain for the Domesday project, recently revisited as Domesday Reloaded. As Charlotte Moore explains on the BBC blog Britain in a Day has a direct precedent in the BBC’s Video Nation,(the project I co-founded and produced for BBC 2 with Chris Mohr between 1993-2000, and which then continued on BBC online in various guises until March this year.) Looking further back both Video Nation and Life in a Day / Britain in a Day owe a debt to a much earlier British collaborative self-portrait, the remarkable Mass Observation, which began in 1937, and, among many other activities, undertook a number of day surveys,.

With digital tools and the web the early 2000s saw a variety of participatory initiatives at the BBC, projects like Blast, Audio Diaries and the Capture Wales/Cipolwg ar Gymru Digital Storytelling project that I oversaw. Then the mood changed and questions arose about why the BBC should get involved in these initiatives. The projects might be powerful for participants but how did they serve the wider audience? What was the BBC’s role in quality and editorial control in so-called “user-generated content”? More pragmatically, why should the BBC invest in what You Tube seemed to be taking care of?

In the face of these issues, and with commercial criticism that the BBC was doing too much across too many spheres, there was a retreat in the later 2000′s from investment in participatory work. BBC programme makers have gradually become fluent at drawing on social media for audience input and comment, but apart from as witnesses to news events, the BBC seemed to lose sight of its audience as content creators.

So I welcome Britain in a Day as a sign of a renewed curiosity about what might be possible when the BBC and the public work together in documentary. Saturday Nov 12th was an interesting day in an interesting year – the Remembrance commemorations coinciding with the leak about Armed Forces redundancies, with ex-soldiers at Occupy London, a gloomy economic picture contrasting with sublime Autumn weather. Having shown in making The Fallen how he can build a powerful whole from multiple stories, Matthews is just the director to work with the video material that people will have generated.

Putting audience created content into the hands of a professional director is one response to the possibilities of participatory culture for documentary. Projects like Highrise, Man with a Movie Camera; the Global Remix and Global Lives offer alternative approaches and show how collaborative and participatory modes can lead to new forms of documentary experience. I look forward to seeing Britain in a Day. Meanwhile I hope that this commission heralds more experimentation with participatory documentary by the BBC, including non-linear work which can compare with what the National Film Board has been doing in Canada, or Arte in France.